State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2022

Top 5 Disney Games Performance on Android in Mexico Q2 2022

Discover the performance trends of the top 5 Disney games on the Android platform in Mexico during Q2 2022, including insights on weekly downloads, revenue, and active users.

Top 5 Disney Games Performance on Android in Mexico Q2 2022

The second quarter of 2022 saw interesting trends for the top 5 Disney games on the Android platform in Mexico. Here’s a closer look at how these games performed in terms of weekly downloads, revenue, and active users.

Disney Mirrorverse by Kabam Games, Inc. showed a fluctuating pattern in weekly downloads, peaking at around 79K in the first week of April but dropping to about 2.5K by mid-June, before rising again to 21.5K at the end of June. The weekly revenue for the game started at approximately $1.8K in late March, peaked at $6K in mid-April, and then experienced a decline, ending the quarter at around $3.3K. Weekly active users saw a significant peak at around 77.7K in the second week of April, and after some fluctuations, it ended the quarter with about 39.4K active users.

Disney Coloring World from StoryToys had a steady performance in weekly downloads, starting at 16.5K in late March, peaking at about 28.2K in mid-April, and then gradually declining to around 6.2K by the end of June. The weekly revenue remained relatively stable, averaging around $110 throughout the quarter. Weekly active users showed a similar trend, starting at 22.7K in late March, peaking at about 37.4K in early May, and then declining to approximately 14.2K by the end of June.

The Simpsons™: Tapped Out by Electronic Arts displayed a consistent pattern in weekly downloads, fluctuating between 6.2K and 10K throughout the quarter. The weekly revenue showed minor fluctuations, starting at about $985 in late March, peaking at $1.1K in late May, and ending the quarter at around $632. Weekly active users remained relatively stable, averaging around 85K throughout the quarter.

Marvel Contest of Champions also from Kabam Games, Inc., experienced a steady performance with weekly downloads ranging from 6.1K to 14.5K. The weekly revenue showed a notable peak at approximately $20K in the last week of June, having started at around $10K in late March. Weekly active users saw a peak at around 48K in late May, ending the quarter with approximately 33.3K active users.

Lastly, MARVEL Future Fight by Netmarble had a steady performance in weekly downloads, starting at 4.1K in late March, peaking at about 9.4K in late June. The weekly revenue peaked at around $9.8K in early May and ended the quarter at approximately $4.5K. Weekly active users remained strong, starting at around 89.6K in late March and peaking at about 100.3K in late April, ending the quarter with approximately 86.4K active users.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022